Then immediately take cover as more enemies emerge. Use the zip line already in place to climb toward it. WAS THIS WALKTHROUGH HELPFUL? Hop down onto the platform and reposition one of the cans by picking it up and dropping it (Shift/Circle/B) near the left edge of the platform. Instead, reload and start the fight over with all your original ammo. One man carrying a shotgun drops down and comes around toward you from the left. 5/18/13 - Updated level map to include the areas covered in the third visit. Jump up and grab onto one of the moving cargo cages as it passes by and climb on top. Ride the cage over to the other side of town. Next Collectibles Shantytown Laid to Rest Prev Collectibles Shantytown GPS Caches (08-15) ALARM 1/4. Pull up. If you need ammo during the upcoming fight, there are 5 bundles of arrows, 2 boxes of shotgun shells and 4 boxes of rifle/SMG ammo scattered around this area. Then climb onto the metal crate at the front edge of the platform. Some of them begin to slide down the zip lines toward you. The pilot identifies his aircraft as "inbound from freighter Trinity," an affiliation that will take on greater significance later. On the left, hidden amid some scrubby plants, is the last GPS cache (15/15). easy mode it is not. You can also try running around Shantytown. Grim yells down for Lara to join him. Once Lara touches the platform, enemies will spawn and attack. Kill all incoming enemies and deal with the main gate. From here you can spot 2 more effigies (9 and 10/5). (screenshots), Ignore the path leading off to the left. The first few enemies appear on the upper level of the tower with the tattered umbrella. Then shoot a fire arrow into the salvage net hanging in the corner above and to the left of the red helicopter. Try and shoot the demolitions men as they're about to throw, making them fumble their dynamite and blow themselves up. • To the left of this intersection you can find [ARROWS]. Again, you only need to burn and dismantle 5 of these to complete the challenge, but there are lots of extras in case you miss a few. Then, while he natters on at you about climbing the ladder, move to the end of the bridge, drop down off the right side and pick up a GPS cache (6/15) hidden in a pile of old bottles. Shoot a fire arrow at the effigy to burn away the cloth. (screenshots), Go through the doorway to the right of the scrambling wall in the northeast corner. While they climb, aim gunfire to cause them to fall (and hopefully die). Just like in the Mountain Village sequence, you need to press Interact when she reaches the cliff to latch on with the climbing axe. Then go up the wooden steps and make a U-turn to the left. Start by picking up the yellow can near the camp site. Drop down and pick it up. The in-game map does not include a compass rose showing which way is north. (screenshots). I lost to this part of the game so many times, I just quit. Past the route under the shack, stop and shoot the cargo hook suspending the hanging cargo net, or Lara will be caught in a man-trap and attacked. Pull up and continue forward to the tall building ahead. CLIMBING TO THE PALACE BRIDGE: After the dialogue with Roth, run up the short flight of wooden steps, jump the gap and scramble up the wooden wall onto the ledge above. **Map includes all major collectibles and challenge items in the second part of Shantytown. Rifle Part 1 Right after the Hall of Ascension tomb you will make a rope bridge down to another platform. (screenshots). If you've found the others, you'll receive a 150 XP bonus here. Shoot it with a fire arrow as well. Time Saved: 2 minutes. Otherwise, Lara will have a short trip to a long fall. Four more enemies are lurking ahead. Grim makes another appearance, but will be cut short by another cultist attack. (screenshots), Enter the building ahead to find the Vista Tower Day Camp. Then head down the broken stairs to the GROUND LEVEL. There's another salvage crate inside the junked helicopter. (screenshots), A third can sits on a higher shelf to the right of the statue. Before Lara can climb up, a cut scene kicks in. Note that once Lara boards the gondola, she's pretty much entering the Cavern Entrance. He mentions a setup for hauling cargo, and the camera shifts to show a cages full of junk moving along a cable between two high platforms. 9/8/13 - Added note about shortcut from Ancient Gate camp into the windmill building near the start of Shantytown Part 2, thanks to a tip from Jeff Reid. Move halfway across this bridge and drop down on the right to find a GPS cache (7/15). (screenshot). Area Map: Shantytown Part 2**. Either throw it onto the lowered end of the seesaw or carry it over there and drop it near the first can. Updated October 18, ... Part of the MMORPG Life network. (screenshots), Lara automatically crouches in the low space above. If this site was useful, please consider supporting it financially or in other ways. Ignore it for now. Then, if Lara dies or you quit the game and restart, the game reloads at the last checkpoint. The game was fun up to this point. One is below on the right, just above the campsite. Meet Grim at the base of the junk tower, and proceed to do battle again. tried 50 times to jump the roof, and had friends try, fall 10x, then make it to last roof fall off there 10 times, then land on wall hit E and slid off, 2times. After tossing three cans onto the platform as shown in part 2. Look right and you will see another platform you can jump to, on that platform is a crate that has the rifle part in it. ). Inside this cage are 5 salvage nets. Climb to the top and use your axe to destroy another alarm (2/4) for the Silencer Challenge. SAVING AND CHECKPOINTS: Like the last several games, TOMB RAIDER uses autosave checkpoints. When you've burned all of the nets, drop down and crack open the 5 crates for a whopping 150 salvage points. Lara's rope arrows will destroy enemy barricades (or drag enemies off the perch and kill them), but a good place to hold is near the ledge where enemies climb up. Infinitely respawning and they die pretty quick. By all means, share it with friends, but please include this credit line so people can send me their feedback. Beyond the metal roofs are 2 wooden ledges. First take out the one throwing dynamite and the one with the machine gun above on the right. This particular trap is near the Well of Tears. Jump from there to the ladder, pressing Interact to prevent Lara from slipping. Documents: 2/5  Relics: 3/7  GPS caches: 10/15  Treasure Maps: GPS Cache Map And, of course, continue to move from cover to cover as the dynamite rains down. Each tomb grants Lara 1250 XP, 250 Salvage, and a Treasure Map. Watch as Grim handily dispatches a few bad guys. Then move out onto the ledge overlooking the stagnant pool where you entered this part of Shantytown. Android Linux Macintosh PC Xbox 360. Pick up the rifle/SMG ammo and open the food cache. Climb back onto the ledge overlooking the platform and shoot the can to knock it off the platform. Thanks to Jeff Reid for reminding me about this one. NOTE: If you're having trouble making the jump with just the 3 cans holding down the seesaw, it is possible to get the remaining can. Lara automatically grabs the edge, but you need to press Interact to keep her from losing her grip. Shantytown - Well of Tears Challenge Tomb - Part 2 Move up the slope to the Well of Tears Day Camp, which sits on a … Climb to the top and safety. Immediately take cover behind the metal crate, since 3 more Solarii are waiting just ahead. And all for a measly 100 XP! In the fenced-in area beyond, there's another GPS cache (12/15), shotgun shells and an edible plant. Traverse to the right until Roth tells you to stop. (screenshots). No part of this walkthrough may be reproduced on another site without permission. Then go around to the southwest corner and drop down onto a small ledge to loot the body of the sniper who was shooting at you earlier. Then move up the slope to the Chamber of Judgment Day Camp. var emailarray8809= new Array(115,116,101,108,108,97,108,117,110,101,64,116,111,109,98,114,97,105,100,101,114,115,46,110,101,116) Lara getting snagged will result in an enemy ambush, along with the need to free herself (shoot the rope's hook above the counterweight). Pepper him with fire arrows as he approaches or use your own shotgun to deal with him. Pick up more arrows on the left. Tomb Raider Silencer challenge objective: Destroy four alarms with Pry Axe in the Shantytown. Climb the wooden ladder near the relic (or the stairs or the painted "scrambling" wall outside the relic room) to reach the second level of this structure. Shoot a rope arrow into the rope-wrapped aircraft wheel hanging from the ceiling. Move to the end closer to the campsite. In a brief conversation by walkie-talkie, they vow make sure Grim's death was not in vain. Entrance coordinates: [712580; 3416067] Note: You can explore the tomb during your first visit to Shantytown. Bow Upgrades are unlocked slowly over time. This involves a bit of trial and error, and you can use any weapon but I had good results with the shotgun. Climb up and use your axe to destroy another alarm (3/4) for the Silencer challenge. Press Interact to sink your axe into the wall. Move around the cage until you're able to get a clear shot with a fire arrow at each of the nets. You can also attempt to pull a few enemies off the ledges with rope arrows for the Get Over Here Achievement/Trophy. Just beyond the table with the document, around the corner to the left, there's another bundle of arrows. The moving windmill blades make it difficult to get a clear shot, but likewise they keep the enemies from targeting Lara at times. For now, drop down onto the wooden ledge below that fence and follow it around to the left. Rebooting Tomb Raider for next-generation consoles, this game focuses on a younger Lara Croft in her formative years of facing danger. The remaining enemies disappear, and you receive 400 XP and a new goal. Tomb Raider has a ton of collectibles on the island: Relics, Documents, GPS … There are several levels and many different passages, staircases and climbable surfaces for getting around. A little way in, the passage widens into a cave with planks and a few body parts scattered on the ground. Sometimes there are a couple of groups of enemies in the part by the helicopter. As soon as Lara is close enough to the wall, press Interact to latch on. The men continue shooting at her, but before they can do any damage, they suddenly drop dead. Shortly after, you'll approach the shanty town gate and trigger some combat, next up is the shanty town gate clip. Now head for the ladder below where Grim is standing. I'm not sure about the PS3 version, but I didn't see them in the PC game. To get into that area, either blow out the barrier down below with your shotgun or jump over to the roof of the next small building and drop down on the other side. When Lara gets about halfway across, the bad guys notice her and cut the line. Enemies will appear and chop Lara's line, so ready the climbing axe button and scale the wall to a day camp where you can upgrade Lara with skills, etc. They will use an alarm to get reinforcement, and you should destroy it. Just do your best. Then jump forward to grab the next beam. Lara falls but manages to hang onto the rope. The Solarii on the other tower shoot at you with rifles and throw explosives. or a cheat or ? To the right of the crates where you just hid is a wooden ladder leading to the level above. Then climb back up the way you came. (screenshots), There's a second can sitting on a shelf to the left of the statue with the raised arms. *In addition to the four camps you discover in the area beyond the gate, the Helicopter Hill fast travel camp and the day camp in the Well of Tears Challenge Tomb are still accessible. You'll spot it by the traditional white paintings. The entrance is located south-east of the windmill, right near the Windmill base camp (Liberator). Time per attempt: 5 seconds for PC, 20 seconds for console (with tackle flip), 5 Seconds (with scramble + Tackle clip). Don't worry, though, when Lara stands and puts her weapon away, you're safe for the time being. Turn around and walk across the wooden beam to find a GPS cache (14/15) lying on the ground to the right. (screenshot), Loot the enemies' bodies, pick up any ammo you missed earlier, and then use the zip line to cross over to the other side of the stream. Keep to the left, since the right side of the bridge is broken. Drop it on the end of the seesaw with the others and you should be good to go. (Details are on the Achievement and Trophy pages, as well as in the section about the last big fight.) Once the cage stops moving, jump onto the wooden platform ahead and take out any remaining men on the next tower. Inside is a relic (5/7), a Commander's Inro. Highway to Hell Pt 2, Liberator. Whew! Reviews. COMBAT IN THE COURTYARD: You should be fairly well fixed for ammo at this point, but if you need to resupply during this fight, there are 7 bundles of arrows leaning against the various crates and the back fence, plus 2 boxes of shotgun shells and some rifle/SMG ammo. Keep in mind that the enemies can do this too, so don't linger near the hazards on your side. Hanging from the ceiling in the middle of the open area near the smelting pots is a cage with several round holes in it. (screenshots). (screenshots). for (i=0;i