For the 4th round, a good beginner strategy is to start on the island with the shield Sigil and grab it as soon as the bad guys spawn. Spammable DPS skills that do nothing but instant damage are almost obsolete, a luxury to use only when your resource bar is nearly full. Whether you use Lover, Mage, Apprentice, or this damage set, that damage set, infused or divines, the differences are in the grand scheme of things are so marginal it's not going to prevent you from dying until you learn the mechanics. What people mean to say is that sorcerer has the potential for a little higher score than a dragonknight, which is a very different thing than being “easier.”. Go to the 2 sigal island, grab the power boost. Just takes practice wouldn’t be any fun if it was easy and they just gave you the items. You'll have some damage skills here you want to hit hard and are not doing a predictable DPS rotation, so I like setup because it's always good as opposed to potentially the best. The adds will combine with the boss and heal him so take the first two out (passively, your ground AoEs and maybe a good single target DoT is enough). What is transmutation? Stage Seven: ArgoniansThis round is noticeably easier than the previous two. Use your ultimate in it; the boss is low enough health you don't need to save it. Now to perfect my own mechanics to try for some scores. Surprisingly, my DPS felt comparable and not too bad at all (even more surprising since I opted for a resto staff. In general, I recommend the same outline for each class: trading some DPS for versatility and survival. This stage is the only one I use tri-stat potions for. The other attack is lethal; it will shake and fire 5 lightning spheres. The Shield sigil is right there (you ran past it if you moved ahead of the boss), if you feel like you need a little help. Elemental Drain is very handy. It may be extremely hard but at least we can read this and hopefully learn any mistakes we are making. Could swap it out for Eruption or Burning Breath for more survivability, though your DPS will take a bit of a hit. The haste sigil is ideal to use Vs. them since it make kiting their slow lumbering melee attacks easy. Neried is also a range attacker so she can be ignored as well). You should take breaks. You have to avoid / dodge them. Caltrops is strong. It's not your class that's getting you killed, it's your unfamiliarity with the mechanics. The order listed here is your preference, but if gold ghost is near the boss, you get that first. If boss teleports, wait until CG spawns and comes to you before exploding so they can be AoEed down. Maelstrom Arena, also known as Arena: Maelstrom, is an Arena that appears in The Elder Scrolls Online: Orsinium. Just about everybody will say sorcerer is the easiest and best class, but the sorcerer does not make Maelstrom “easy,” rather it is knowledge of the mechanics and the experience of the player. VMA is fun. Focus one down, but be sure to DoTs so the trolls die to your passive damage (the Heal Sigil can help a lot here). It's because you don't know the mechanics and thus lack a strategy to defeat them. Drain single mobs when not under threat. No matter what you wear, you want to have at least 17K health (preferably 18K) and somewhere in the neighborhood of 1300ish magicka recovery (I'm not much of a stamina player so I'm not sure of the sweet spot). But it's not necessary to have elite DPS. Nothing is more important than getting the ghost ghosts if you are going the non-burn route. Back in the day when we just used blue food, it wasn't a big deal switching to purple tri-stat food. If you hapen to have Trials gear lyin around (a lot of newer players won't), Vicious Serpent Set (I always though it was Vicious Ophedia?) DPS + healing skills are super useful here. There's a reason I recommended purple food + switching out a recovery glyph. Boss: Easy once recognize it is a DPS race and nail down the right strategy. Also there will be weekly rankings where players have chance of getting gold rewards if they are the top 100 score of their class. This is probably the one thing that some players are going to disagree with me. Use these. Melee players are especially vulnerable because the tree hits like a truck and the two fire atros lobbing in homing attacks complicate matters. However since I do the other weekly any of my top 100 weekly leaderboard did grant me with a reward mail from ZOS. Note: the rock tosses are reflectable. And you gonna need a fair amount of it because there are DPS checks. Regular Rounds: One: Pretty easy. The PvPish build relies on great single target burst and a restoration back-bar for heals. Afterward, you have a 15 second window to DPS the boss without having to worry about interrupting the spinny mage. Another potential complication: resource mamagements: If you are running out of resources, then some reexamination needs to be done. You'd like to destroy the three crystals in one go but that's going to be require disciplined and correct play; just another mechanic that requires getting used to. Leeching Vines + Harness Magicka is such a strong combination that you can rely on Mushrooms as a legit burst heal option. Trust me, it's a completely legit tactic if burning the three crystals at the top is too difficult. Get your Dragonstar arena weapons without much sweat, our professional boosters will complete as many runs as you want 100% handmade. If you want to complete the content, get the achievement, get that Destruction staff or bow, use the sigils when first learning! Stage 1: The boss will be on the bottom until you get him down to 70% health. When you're subbed to ESO+ it's nice to be able to travel anywhere and experience every story. It fights back and humbles everyone who tries it, forcing them to alter their approach. The following is a list of Maelstrom Weapons and how you obtain them. General principles: If you get thrown off the top. I like Double Take - speed plus having those 7K unkitable ice bolts miss is very valuable utility. I wasn't expecting it, so I must have clicked through and deleted the reward mail with my daily hireling mail. The first time I did this on my sorcerer, I got Rekt and stage 5 and the final boss killed me time after time after time after time, and that was when sorcs shields lasted 20 seconds, critical surge could grant 20K heals, and Overload was OP. The more conservative approach is to stay out and rely on your Ground Dots, single targets dots, and ranged heavy attacks (for resources). Your back bar should be bow and you NEED Poison Injection, Caltrops, Endless Hail, and Dark Deal. By far the most competitive leaderboard is the Sorcerer leaderboard. Everything else.Note: You *must* kill the first horvor that spawns after you use a a super-stun anything because there is only one safe zone. You keep them dewebbed by killing the webspinners that try to web your open ones up. If you are having trouble with the lurcher, I'd recommend the healing sigil. Don't be afraid to use the buffs in the arena. You instead get the gold ghost that spawns, move to the boss while the CG follows you, then stun both. A crematorium guard spawns at the beginning of wave 3 - use your spectral explosion then. If the boss grabs the ghost, you grab the defensive sigil. The first two are mages and the third one is a two-hander. and thus think a lot of damage is missing when it's really being mitigated. Proceed calmly toward the boss (Harness magicka eats up that channeled attack ... stamina players Vigor and be a bit more hasty getting to him) and interrupt the boss. If you can get your hands on it, Vicious Ophidian set is very good for this content because while it isn't "best in slot" for DPS, it offers strong versatility, which is exactly what my guide advocates. When the third wall spawns, it's faster than you can run. Each stam class has a strong magicka skill that helps keep them alive: Igneous Shield, Leeching Vines, Restoring Focus, Power Surge (couple with Hurricane is ridiculous self healing), Leeching Strikes (get those weaves in!). When the adds spawn, they have high damaging lighting attacks. Rather fight in within multiple ground DoTs while having more direct damage DoTs ticking on it. It does come at the cost of bar space and it takes a bit getting used to so once again it boils down to you're better off playing what you know and like, rather than what other people say is strong. You are not doing a DPS parse Vs. a stationary target dummy that doesn't fight back. Block / Dodge their wrecking blow! Once you know the mechanics, then use your double destro target dummy build if you are so inclined. The boss burning rotation standard is as followed: Endless Hail+Light Attack+Caltrops+Light Attack+Poison Injection+Light Attack+Bar Switch+Light Attack+Rend+Light Attack+(Flurry+Light Attack)*5+Reactivate Hurricane and Deadly Cloak+Repeat whole process=Success. Swallow Soul, Cripple, Refreshing Path, Elemental Blockades, Impale, Merciless Resolve, Double Take, Harness Magicka, Leeching Strikes, Healing Ward, and Sap Essence are all going to be really useful strong for beginners. The boss got a gold ghost. It was added with the Orsinium DLC and is located Wrothgar.As part of a solo challenge, this area gives players a normal and veteran mode to complete, and will likely frustrate many players. Keep it simple. The big threat in this stage are the Spheres. Sword and Shied DPS ftw! Once a time when Craglorn was full of delves that players could go and test there their mettle. When the trolls transform into big trolls, they are invulnerable. Interrupt boss. On this round I really really really find using a restoration staff on a magicka build extremely helpful because 40K shield that refills your health bar is really strong and you're only going to have 1 Destro ultimate. The Elder Scrolls Online divides armor in three main categories. You have to kill it because if the CG breathes on you, you now have a fire dot on you that you cannot purge and does not go away until it dies. (I'd grab it after the Boss's first skull attack). When he teleports a healer and a crematorium guard will spawn and until you learn how to consistently beat this, you will *never* finish. Be careful where you dodge, it's very easy to fall off. The defensive sigil is best used when the mini-boss is at 50% to neutralize the archers. There are multiple rewards in the Maelstrom Arena. If your DPS is not high enough you must maximize the Power sigil so it is used in conjunction with your ultimate. Do *not* underestimate him. This is *****ED developing, and anyone who'd completed it did on EZ-mode with a werewolf or some other stupid*****. Eruption + Fire blockade + Inferno + Burning Breath + Burning Embers spam kills Crematorium guards almost passively. Yes, and watch you die when you need an actual heal and your crit surge is only getting you 3K instead of 40K from Healing Ward. Hunding's the stamina equivalent, though if you're not adverse to running Blackheart Haven a few times, the Bone Pirate set is very versatile for the demands vMA makes. Four:Easier. It was added with the Orsinium DLC and is  located Wrothgar. In short you want as much damage as possible while subsisting on the minimum "sweet spot" of resource recovery. As to why it felt worse, it's simply because of the main problem you will face: it is very resource intensive to heal, tank, and mitigate a lot of incoming damage. I shouldn't have to write this, but I will. Resto offer Mutagen, which makes you even more tanky. Updated 09/18/2018 02:22 PM. In short, it's not your build that's going to get you a clear, it's your skill as a player. Summoners will walk to the center and try to conjure a Bone Colossus. You can get 90% of your DPS without them and that extra 10% is not going to make you learn the mechanics. Once a time when even the questing zones occasionally required players to use their abilities and do things like block. There is a rhythm to DPSing the add, dodging the boss, and going back to that third totem. Thoes who say you need all gold gear and have to be max level just don’t run the right setups. The trick is to just get enough recovery and devote the rest to damage. I prefer resto because you get an extra bar spot and the ultimate. ESO Orsinium Maelstrom Arena Tips 12/01/2015 share to Maelstrom arena as a new sole challenge, features nine combat rings and two different difficulty levels. Also of note, the ogres enrage and do very high melee DPS. Inferno or Lightning is personal preference. Boss: This is a DPS race and if you fall behind you're in trouble. I wasn't expecting it, so I must have clicked through and deleted the reward mail with my daily hireling mail. You will get Rekt repeatedly. Rewards. Flame atros will spawn; ignore them. While I'm not 100% sure on how Blade Cloak's mechanics interact with some of the environmental hazards in VMA, I want to say every stage is AoE and should be reduced. Bow is your back bar because Endless Hail is your best skill. and don't fret too much because it really doesn't matter. Again, if you are on the island with two sigals. Sigil of Defense: Grants damage reduction to all attacks, and reflects physical- and spell-based ranged attacks. It is up before you take damage. You rotation is way way way more important for your DPS than your gear. When I first cleared vMA, I found that having DoTs do passive damage and DPS skills than heal at the same time was the key to beating it. Every single person who has come onto these forums saying they can't DPS the crystals down has not used enough DoTs and relied too much on Force Pulse, Surprise Attack, and such. In addition to competing against other players to be the best on the leaderboards, there are also new item sets available specifically to the Maelstrom Arena that you can receive in both the Normal and Veteran versions. That advice is even more relevant now with the nerfs to resource management than came with the Morrowind update. Anyway, here's again the lst of things you need to do. When the wall gets near, then get behind it. Each with their own advantages and disadvantages. You will die. Boss: When I was first learning vMA, I hated this fight. That's not like the regular ability, it counts as a poison-plant proc. articulate and insanely helpful guide my man, VMA is easy when you understand the mechanics. One is a lightning spit that snares you for 90% (fun times, a plant will spawn under you for sure) and is also a high damage DoT. The more difficult the content, the more kiting you have to do, the more incoming damage you take, the less and less that other destruction staff is helping you. Just be mindful a spider swarm will appear about 10 seconds after the stun: you will only have 1 clear obelisk and of course a webspinner will appear. Accept I don't remember the exact wording, but it's basically a thank you letter from Fah-Nuit-Hen. You are introduced to the boss's two special attacks in the first 10 seconds. However, it's not really worth completing until you have it scaled to cp 160 as you would otherwise get lower level loot. (These tips are for players who can not parse over 30k dps as it's gonna be hard for them to burn bosses down), Can someone edit a shorter version of this, aint no body got time to read the authors first chapter on Eso, Totally ruined these weapons when you took away the weapon dmg pointless, should at least change the skills most of them work off. Stage Nine: Theatre of Pain The preliminary rounds are legit hard. ), I did point them out in the video. Double destro for masochists (or experienced vMA players) who absolutely have to squeeze out every drop of DPS. You can transmute weapons and armor. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. What about my build?You're going to be better off with a more versatile and well rounded build than the DPS glass cannons who get a 550K score. I have found that depending on too many or precise bar switching to be more trouble than it's worth, at least before your first clear. Regular RoundsThe majority of your opponents are ranged mages and little Dwemer spiders. Gather 3 of them and you can stun everything on the screen and turn a wipe into a win. She will use it while you are standing in the only safe spot when the spider swarm appears, so you might want to ensure no children under 13 are bear you when trying to do this fight. I recommend saving your ultimate for the first CG spawn until you're good enough to unfailingly burn the boss to 70%. Stage Four: Big Huge SpiderThe most prominent feature to this round are the sentries. Never let your ground DoTs fall off. That ground DoT does enough damage to a low CP character to be wary of it, you better have good incoming healing/mitigation if you're going to elect to stand in it. When boss around 55% or so, second adds appear. You might not always have an ultimate available or a Gold Ghost explosion, but you will always have the choice of these two sigils: the Heal and the Shield. Make sure you have good incoming HoTs or shield occasionally because there is a fair amount of damage. When first learning, gonna want the shield sigil. waste of *****in time and gold to get different gears sets to run this on just to *****in fail! - Over 1 Year of VMA Experience - Has gotten Flawless Conqueror Title in every build and class in the game, except Tank and healers of course - Always top 1-50 Weekly and currently top 1-20 all-time leaderboard on a lot of builds - 95% of my feedbacks are solely VMA runs only Current Clockwork City Scores with 500+CP Stam Sorc 585K+ Mag Sorc 580K+ Note: The first wall is the only one you' might move forward to and chase. Moar DoTs. Sigil of Healing: Grants you a powerful heal over time. When do the Trials reset and when do I get my leaderboard rewards? Plus it allows you to be cheap and get Major Sorcery without using spellpower pots. Annoying, but manageable. Once the daedroth is down, you just have the boss to deal with and the healer. So not a huge deal, which is why I recommend simply jumping off the top if the Soul Churn damage is too much. You will be also be rewarded after each stage of the Arena. Shout-Out White Ghosts - annoying environmental hazards that do 8K damage and snare you. It is generally better to burst down single targets than trying to AoEing them all at once. Now that there has been some serious power creep, it is certainly easier, but I am telling you right now you are still going to wipe and wipe and wipe until you get accustomed to the fight. Difficulty is not the primary obstacle you will face. As for what specifically to go for, it doesn't matter too much. If you're doing a legit trial, it's necessary. There are three types of adds. Even the DLC dungeons don't challenge you (provided you get in a good group). Maelstrom Arena is a solo progressive challenge in Elder Scrolls Online. You'll also want to pay particular attention to your surroundings as there may be ways to use the environment or certain features to your advantage. You can free up another slot by using expensive tri-pots, a course I'd recommend once you aren't wasting your money by dying so much. Really, really, really, really try to do this first. All the time you are going to be taking constant soul churn damage that will increase the longer you stay up there. Killing him isn;t a huge deal so if in doubt, I'd absolutely do it. Do not single target spam them. The monkey in the wrench is the fire spinny mage that spawns. Should be right net to boss. Maelstrom Arena is the solo version of DSA, the four player based arena combat. So what makes this fight so hard? Sword and shield works like a charm for Templars and Wardens. Don't forget you have them! However since I do the other weekly any of my top 100 weekly leaderboard did grant me with a reward mail from ZOS. Welcome to the Maelstrom Guide for ESO. I found destro ultimate better than the bear. The 129 Spell Damage is more valuable. If there are multiple, move next to ranged, put down your ground DoTs and be effecient with your resources. Take out the healer before using the portal. NightbladeAdvice: I actually ran my first Nightblade run a few months ago. The most efficient means of doing is to use Witchmother's Brew / Dubious Camlorn throne drinks and to get some health somewhere else. Once inside, you'll need to battle your way through nine arenas, all with a different theme. That's legit hard. Not easy, Grab the heall sigil if you need the boost (you want to save the others). When you DoTs fall off or if you move, *reapply them*. For the mini-bosses, you need to destroy a totem first. The Daedroth spawns right next to the boss you just interrupted; drop your ultimate, ground DoTs on CG and Boss, single target the CG. You've been face-rolling ESO content for probably over a year now. Note: I used to use Inhale and think it's a fantastic skill. You only care about one thing: getting to the top and stage two. IF you are new, at some point when he is under 50% health, grab the defensive sigil because two archers are about to spawn. If you are low on DPS, the soul churn damage may become too much: you can always jump down (as opposed to getting thrown off). Now, finally, do you concentrate your DPS on boss. After about 10 seconds or so, he will teleport, follow him and keep nuking him. Tri-stat food is enough for just starting this. Obviously avoid but it's hard not to run into these things when you are focused on something else. Of course, you always want to use destro ultimate, however Light's Champion is a great “oh crap” button. Stage Six: Spider Daedra.This round is also hard and not going to lie, the boss is pain because it does a lot of unavoidable damage and there is an automatic "you lose" mechanic. Not anymore, go for the caster archetype. But I would not recommend you doing content that you don't find fun because you feel like you "need" one of these weapons. You can heal with hurricane and crit surge as you pop a potion and heavy+dark deal to full stamina again. If you are decent player, you can clear this if you do not let your frustration and your ego get the better of you. Just make sure you use them when you REALLY need to. ESO Alchemy Guide - Quick Alchemy Guide for Elder Scrolls Online 2020 Watch this video on YouTube This guide is very short and basic, if you’d like to take a look at the skills in the Alchemy Skill Tree in ESO, or maybe find out about poisons, please check out my Extended Alchemy Guide ! This is the only boss fight that sort of resembles a DPS rotation, just stay inside the green circle and do your thing (and your thing better include having HoTs to mitigate the residual damage. It's not like you can't slot Elemental Blockade on your front bar and equip a damage glyph on a backbar resto staff. 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